In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. Now player two must decide whether to sacrifice themselves or player 1. I love puzzle games, and I have read and re-read multiple times over and over and this description makes no sense what so ever. These cookies do not store any personal information. After execution, a box with a book will open under the ball. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. To go further, one of you needs to take a candle from the table and go down. The player behind the wall do the following with his shields. We Were Here - 100% Full Game Walkthrough - YouTube We need a dual-slot. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. We made" We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2261151465. To keep it simple, lets call both players P1 and P2. I absolutely hate the Tesla reactor. Player in the hall can only spin knights 90 degrees with every button press. Head right and put OH into the machine. Finally pull the switch on the console. PB = paraxiroborate (4 legs) Room #4 peasant has a lightswitch left to the entry door. One player is in the hall, and the second must approach the other knights from the other side through the iron doors. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. Player 2 head back to where the red switch is and wait by the closed blue gate. P1 goes back along the same path, asking P2 to pull the blue lever. , . You can see in front of the map two levers that are responsible for the coordinates. . This is also not an achievement-based guide. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. ReStore e Kettydo+ insieme per il lancio della soluzione Smart Loyalty We Were Here Together on Steam - last accessed on 2019-09-20 " This game is co-op only. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Finally free, but the next puzzle is not far away. Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it. We Were Here is the free pilot episode in a series of cooperative standalone puzzle adventures. P1 goes to the blue lever. All rights reserved. Turn left, walk across the . Player 1 now needs to press the button in the center of the room once. We Were Here Together - Complete Walkthrough The player in the hall can move the curtains behind the knight to highlight it. So its time to brew a few potions! Your email address will not be published. One device with two slots and the other with three. These elevators are needed to introduce players to the rule of the puzzle. Player 2 head up the stairs and through the door that was previously blocked. The new puzzle adventure We Were Here Too is now available on Steam. While for the most part it performed . It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. This will be the end of the puzzle, so head through the door to the left of the generator. Lord: There is a sewer with the symbols behind them, glowing red. Down the hallway will be an open blue gate, walk through it, and down a set of stairs. In the second space place the curved pipe connecting left and down. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). . After that, we change the pipes in the slots. Second space curved pipe connecting left and up. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Too. Make sure you two switch roles from playthrough 1 (in the lobby, press on the grey box with the role in it to swap) and proceed this time with the intent to complete every puzzle without dying or making mistakes. There will be a riddle with electric wires. Your partner have also this items in his room. To do this, pull the yellow and blue levers and arrange three slots in two rooms of the pipe. - We. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. DL = delphologiscate (angry flower) Now outside head left around the building and use valve 3 (triangle) on the large garage door. You need to sign in or create an account to do that. Pick it up. You need to sign in or create an account to do that. To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. My dad -- we lived in a three bedroom house and as things were being -- suburbia was being filled in with new developments. Now its time for the final decision! OT = Oxymyratoroxis (nav with legs) When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. We Were Here Together - PCGamingWiki After that, a box will open on the second floor of both rooms in the corner. Go on the right way and you can enter a small, dark cave. There will be chalk drawings of symbols between these pillars. Head to the right and use the amber switch on the wall. Once the Scene lever has been pulled, the trapdoor in front of the panel of cranks will open. Then, your first challenge is to collect the wheels (aka Valves) that are scattered throughout the cabin. Now head to the blue switch. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. Yellow knight needs to spin once (to face forward) so we need . Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. We Were Here Togethe Walk up this, walking underneath a green gate, and progress forward shortly until getting to your first left, which should be a staircase and a red gate. All rights reserved. When put in correctly, you will both earn your respective role's achievements. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. Both players should take the book from the draw. Move the Black Pawn (front row of pieces) that is 2nd from the left one space forward. - 83% of the 109 user reviews in the last 30 days are positive. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. One gate is open at all times, and pulling the lever closes one gate and opens the opposite gate. The second player should tell what candles they have on. Both players unlock for completing chapter 1. This item has been removed from the community because it violates Steam Community & Content Guidelines. President Joe Biden on Instagram: "The last time we were here together Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up. You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. Buy We Were Here Together | Xbox When you stand in front of the big map, think of the radio messages you hear the whole time in the house. Player 1 pick up the three liquids, remove the plants with the trowel. Alternative Ending? (Spoilers) :: We Were Here General Discussions Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. We turn off the blue lever in one room, and turn on the red in the other room. Player 1 Turn around and go through the door. He leaves it and goes back to the elevator with dynamite. Tip: If you can not see well because of the water level, hop! We can now complete the bridge. PJ = paraxiofilexorate (shit as home) I am beyond frustrated right now and so is he. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. Plant the long yellow runner beans seeds and use the dark green liquid on it. Player 1 pick up the three liquids, remove the old plants with the trowel. First, for both rooms, look arround and collect 4 pieces of pipe. Similar to its predecessors, it is a two-person co-op game where both players should help each other solve puzzles and complete challenges in order to find an escape from the fallen kingdom of Castle Rock. basically the guy in the laboratory has to combine the potions together based off the guy in the church's blackboard. If you want the solution, it is: red/green, blue, (yellow/green), yellow, (red/blue), blue/blue. Player 2 needs to pull the lever in front of this knight. Recipe for DisastersCreated the pesticide. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Player 1 pour and pick up a bucket of each of the three fluorescent liquids. In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. We Were Here Together. 2 / - (we were here together), (It takes The task is to find the way out of the castle by solving various puzzles from a perspective of a Lord and his Peasant. Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). There will be a riddle with electric wires. It takes around 6-8 hours . OX = OIxymurexoris (carrot) Biden: Democrats Have Provided "A Little Bit Of Breathing Room" To A Player 1 head back on top of the building and to the antenna monitors. The last tier will need to be tightened before exiting the reservoir. 2. Pick it up, Valve 3 (triangle) is back in the main room and to the left of the fireplace. This website uses cookies to improve your experience. Once there the players must use the two levers to input the coordinates onto the map. Valve 2 (cross) is in the room to the right, which is the radio room. These are necessary to the installation because it will be necessary to transmit flames of a certain color. The player in the corridors turns that yellow lever again. Jupiter and Venus 'kiss' in a stunning planetary conjunction tonight The solution is. Only 4 of them will actually show a colored wavelength on the outside screen, but the player at the inside station will not see that until they correctly adjust the active wavelength to what the outside screen displays. In player 1s room. . First space t-junction rotate left connecting left, right and up. Turn right, walk up the stairs and follow the right wall. They must solve puzzles by communicating via walkie-talkies. Walk under the white gate to the compass on the ground. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Unlocked by Player 1 in Chapter 9. Both players unlock for completing chapter 2. We were here together| . Plant these seeds and then pick up another set of these seeds and plant these also. Turn around and leave the room, heading up the stairs. Together you need to find a way out of the castle by solving lots of complicated puzzles. Both players head along the path until you reach a chasm and a gold pressure plate. The only thing you see is a big abyss and the beginning of a bridge. the one part that was a pain in the ass was PL, which . We Were Here Together__bilibili First you need to release a friend using the lever that is next to the window. Both players now need to head to the room with the map in it which is the room opposite the radio room. Communicate with Player 2 telling them the symbol on the tile. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. On the right of the room you stand in a old greenhouse. Now head to the blending machine on the left place the three liquids in glass bottles one at a time and rotate. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . Player 1 exit the room and head right go left when you reach the plant and into the well. Play through the whole game without dying once. We Were Here Together #1. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Now we have to create a poison to kill the overgrown Venus flytrap plant. You missed quite a few lightswitches. Player 2 head to the diamond lift on the right hand side get in the lift go up one level. This walkthrough is the property of TrueAchievements.com. Please refer to Water you waiting for for more information. :Dhttps://www.patreon.com/KatFTWynn~Click here if you want to donate anything X3https://streamelements.com/katftwynn/tip~SOCIALS~Follow me on Twitter! These symbols are also indicated on the ceiling above the fountain. We Were Here Together Review - GameSpew We Were Here (@WeWereHereGame) / Twitter The red arrow on the compass points north. From left to right if you stand in front of the throne with the king. Unlocked by Player 2 after completing Chapter 10. One player places weapons, and the second shields. The bridge is built with the correct arrangement of characters one after another. Down the hallway will be theater with a stage in front of you. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. Turn around and walk to the other end of the room, turn left and walk up the stairs. Finally free, but the next puzzle is not far away. Player 1 still in the dynamite lift press go up one level. Pick up the seeds on the left of the bottom shelf. As a result, we have the following arrangement on the mechanism: It is in this sequence that they will need to be rotated. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). As the Explorer, a door will open in your room. So one of you stay on top, the other go down in the house. Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. We also use third-party cookies that help us analyze and understand how you use this website. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. Player 2 in the dinosaur skull lift, press go up four times. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. On the book will be 1 combination of 6 different 5-symbol puzzles. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. If no mistakes were made, you will both earn: As the Explorer, you will see a painting on the opposite wall of the new room, along with a board on the left wall with marked tiles. Once matched music will play and the wave will show up on player 2s monitor, now player 1 can press right twice and instruct player two to match the waves again this must be done a total of three times to hear the emergency SOS signal. Soluzioni PC Steam Xbox One We Were Here - Soluzione Gilbrush Settembre 25, 2019 Condividi su: Quasi tutti gli enigmi di We Were Here verranno svolti dall'esploratore, la guida seguente si riferisce infatti soprattutto agli enigmi di esso. When the slider reaches one mark, it again moves to the beginning. Turn right and walk to the end of this hallway, passing underneath another open blue gate on the way. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. The player in the hall presses the button once again. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. And that concludes the walkthrough! The second player must explain where they are located. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. Each player start in different locations, each of which has the image of a chessboard. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Pick up the two vials PO and FA. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. Above the chest from book 4 is the next puzzle. You see a lot of levers to open different gates. To understand the puzzle first think of Pokemon types. There is a pressure plate and a gate ahead. We Were Here Together - Complete Walkthrough October 13, 2019 8 Complete walkthrough through the game. Remember the picture next to the entrance door. Invite a. Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. For the first four chapters both players will earn the same trophies. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. Both players by this point will unlock The Curse of Castle Rock, The Curse of Castle RockObtained all We Were Here Together trophies, Minor IllusionSolve the puzzles of the Grand Alchemist. Even if they are idle, they will get the achievements for assisting in the puzzles. Posted at 12:56 PM, Feb 28, 2023. and last updated 5:40 AM, Mar 01, 2023. Slots can be rotated, and pipes can be changed among themselves. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. Walk through the gate and the door ahead will open as you approach. This defaults to your Review Score Setting. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. When done correctly, you will both earn your respective roles' achievements. This will triangulate the position of the SOS signal. It is only visible to you. The solution for which is in the image. 11.4 509. So lets go! Now youve collect all 6 Books. This item will only be visible in searches to you, your friends, and admins. . One of the paintings does not contain an animal, but a man (the portrait differs from that in the other room). One lever per player. VAT included in all prices where applicable. You have to go on elevator when it goes up. Pick up the two yellow fish like plant we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. Player 1 (In the room with the posters) unlocks The Tower, Player 2 (In the room with the books) unlocks The Cathedral. Then you need to set symbols where your partner was imprisoned and the door will open behind you. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. If you need the secret achievement and. The betrayal - Chapter 10 :: We Were Here Together General Discussions Families of slain reporter, 9-year-old girl come together at heart I say it again, you posted a bunch of images for "Soulstones" with no solution. Crouch through the hole and in the vines are two more pipes. Below is the key for this puzzle. When you open the door at the end of the maze, you will both earn your respective roles' achievements. Jan 31. ZYM&GCaesarWe Were Here Together. We Were Here merch store is live! Unlocked by Player 1 at the end of Chapter 7. To solve this puzzle we have to split and combine vials of liquid to get the desired chemicals. Before standing on the centerpiece though, cross the room and ascend the stairs. In player 1s room there are some instructions on how to create the poison and in Player 2s room there are instructions on how to grow each plant needed to make the poison. Its off by one point. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. 3 will be musical, and the latter is just with a voice transmitting coordinates. Go up once and exit, head right and wait by the lever. One of you will have to stand on the plate to open the gate, while the other leaves. We Were Here Forever has officially launched on PlayStation 4 & 5, Xbox One & Xbox Series X|S! Unlocked by Player 1 in Chapter 10. Hi, we do the Incinerator but nothing triggers. Player 2 head up the hill and into the room. 1.Firstly you have to go upstairs by elevator and memorize the symbols before the exit gate. Player 2 get of the lift and go to the mine cart lift, press up twice. Player 2 must replicate Player 1s room. Now pick up the blue and nothing fuse and take it to the left of the previous coil. The one closest to the window will be with a red and white curtain. On Player 2s wall an electrical grid shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the Tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. The rooms of two players are connected by rails with trolleys. Is there a damn bug that is going around so you CANT finish this puzzle or something? Pick up the two vials PO and FA. One of you can collect paintings that depict strange animals. If the player in the cave correctly placed the characters, then the player on the bridge will not have difficulty passing the bridge to the end. It should be in the same row as the white pawn. To solve it, you need to do as shown in the screenshot. #10. Interact with it. We Were Here Together Trophy Guide - Knoef Trophy Guides Outside on the leavers you can pull the following numbers. Player 1: Head back on top of the building and to the antenna monitors. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait. To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. PA = pristaxiofilexorate (yellow fruits) Walk into the room and there is a staircase on the far left of the room. A player with a picture of a man looking to the right NEPIAS. Please refer to The Cathedral for more information. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. The co-ordinates to solve the next puzzle. This category only includes cookies that ensures basic functionalities and security features of the website. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. You can play the game in co-op mode with a friend of yours, who can take on the role of either a Lord or a Peasant. Behind the candles in Player 1s room is an object with a crystal ball on top. Turn left, walk up the stairs, and proceed forward. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) . Walk down it and there will be a locked door with a color written above it. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. This will allow the Peasant to enter the maze while the Lord watches on from above. Head to the candle stick and tell Player two which candles are lit and which are not. 2023 Valve Corporation. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. The next knight at the window will be with a yellow curtain. There are only 2 times that the Librarian is required to interact with something for a puzzle. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors.